A brief rule set for the use of the Jugger chain in Belegarth.
Belegarth rule additions:
Chain construction
- Max length (ball + chain + handle) of 320cm
- Ball must be at least 20cm in diameter and be padded as a striking surface
- Chain must be fully padded as incidental, and padding must be prevented from slipping out of position (e.g. sewn into the chain)
- Handle can be rigid, and must pass as a pommel (2in template rule)
- Anything longer than 20cm on the handle (towards the chain) must also be incidentally padded
Ideas:
- No rigid objects in ball (entirely foam)
- Yellow cover on ball (match javelins)
- Minimum radius for chain (to prevent excessive wrapping)
- Chain only required to be incidentally padded x amount
Chain gameplay
- Blue damage (light, graze, garb rules apply)
- Players cannot jerk or yank on a wrapped chain under tension
- Players are forbidden to pull their chain if it is wrapped around another player and it is forbidden to swing the chain if a weapon is tangled in it. Players must carefully unwrap their chain if it is wrapped around another player
- One hand must be on the handle of the chain
- Only hand on the handle counts as hand-on-weapon - a hand manipulating the chain is a valid target
- Any part of the weapon can be used to block attacks, but must not entrap or entangle the weapon or player
- Weapons or shields can be used to block chain attacks, but swinging at the chain is discouraged
Ideas:
- Red damage
- Red damage but cannot break shields
- Chains over x length do red damage, otherwise do blue